HELLO HERO
HELLO HERO is the flagship mobile RPG from South Korean developer Fincon. I was the Creative Director that led the pitch team and subsequently on the entire 360 North American launch campaign.
We Needed A SHARKNADO!
We knew we needed to make a splash, so after we had our concept down, we looked for a director that would bring a sense of comedy that would align with the campiness of the gameplay. Days before it aired on Sci-Fi Network, we hired the director of SHARKANDO to bring our commercial to life. Anthony C. Ferrante came in with his production team and worked alongside myself and my creative team to make this concept a reality, not to mention the earned media press we got on the heels of SHARKANDO’s massive pop culture success at the directorial hands of Anthony C. Ferrante.
This spot won Best Broadcast Commercial For A Mobile Game from the Video Game Marketing Awards.
Online Commercials.
My team and I also created other video content pieces for online marketing placement. These non-broadcast commercials highlighted different aspects of the gameplay.
New York Comic-Con
Leading up to and at launch, we did several activations, including a booth at PAX Prime and had a big presence at New York Comic-Con. We commissioned a few top cosplayers to build out costumes based on some the game’s key characters so that we could get pics shared on social media platforms. The New York Comic-Con activation included a large cosplay event and party. The party generated huge buzz online and elevated the social awareness overnight. Hello Hero launched in the top 10 in the app store in its the first week.
The Campaign
Below is a video case study that goes into further detail about the creation of the game’s marketing campaign.
Core Team:
Alan Hellard – Creative Director/Writer
Mitch Powers – Brand Strategist
Virva Aryan – Marketing Cordinator
Jonathon Clark – Producer/Writer
Hideo Igawa – Art Director
Steve Kim – Art Director
Marios Kourasis – VFX Lead
Daniel Oberhansley – 3D Animation