SOARIN’
When our client approached us to work on the relaunch of the Soarin’, I couldn’t have been more excited. Soarin’ Over California was being relaunched with a new global film for the ride and the queue line at the EPCOT theme park in Orlando had gone through a complete renovation.
Our client wanted to create an interactive experience to help guests pass the time, as the wait line can be close to three plus hours on heavy attendance days.
We created the concept of a round-based trivia game that would take guests around the world to answer questions and gain badges for correct answers. I also created several interactive concepts that would engage the guests and encourage them to participate with other people in the line. My creative goal was to get potential strangers to bond through gamification. There are few places where this might work, but a theme park is certainly one of them. These interactive interludes would encourage team spirit and camaraderie between family, friends, and people you’ve never met before.
Passport stamps were created as a badging system in the game. Sixty individual badges were created for different countries, each depicting a famous landmark or geographical site. The design process included many variations meant to reinforce the slick, modern, digital aspect of the game and the queue itself before landing on the digital yet tactile badge feel.
Here is a time lapse video that shows how much content flows as guest wait in line.
As with any large digital-to-physical install, there was an amazing development team behind this game.
Core Team:
Alan Hellard – Creative Director/Writer
Ryan Pennington – Project and Account Lead
Hideo Igawa – Art Director
Lynne Gaza – Producer
Symon Coak – Project Manager
Michelle Brady – Designer
Jessica Esparza – Designer
Nayeon Kim – Development Lead